Prisoner's Dilemma — event-log playback

Scrub or play back a run of the PrisonersDilemma scenario. Every frame is reconstructed from the simulation's .event.log — nothing is re-simulated.

Source: bundled 50-round sample ·
Watch the reveal. Each round both players commit blind, then their moves flip face-up together — that simultaneity is the engine's sync regime. A move made this round only influences the opponent from the next round on. Step one round at a time to see it.
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